
Compelling Characters
Hızır, Hacı Bektaş Veli, and the Kırklar Meclis — mythic figures reimagined as playable heroes.
Global Challenges
Climate breakdown, gender equality, and racism, told through stories with consequence.
Cultural Richness
Centuries of Anatolian and Hermetic wisdom, researched and rendered with care.

- THE WORLD
A sanctuary above
the clouds. A homeland scorched below.
Green Hand Studios builds animated worlds and narrative RPGs rooted in Bektashi, Sufi, and Hermetic tradition — where mythical guardians and ordinary people confront the climate crisis, gender inequality, and racism together.
- COMPELLING CHARACTERS
Spiritual heroes, reimagined as protagonists.
Figures drawn from centuries of Anatolian wisdom, researched for accuracy and built for play.
THE GUIDE
Hızır
The Green Man — an immortal wanderer who appears to travelers at their lowest point, offering counsel rather than rescue.
THE SEEKER
Playable Protagonist
An ordinary traveler whose loss in a burning homeland becomes the start of a journey shaped by the player's own choices.
THE COUNCIL
Kırklar Meclis
The Council of Forty — unseen, watching, and present in ways players will need to learn to notice.

- WHY IT MATTERS
Ancient wisdom, pointed at present-day problems.
Every storyline is built around a real global challenge — researched, not symbolic window-dressing.
CLIMATE CRISIS
A homeland that can burn
In-game events tie directly to sustainability and stewardship — choices that scar or heal the land players move through.
GENDER EQUALITY
The hero who rises
Characters and storylines built to challenge traditional gender roles, with a female lead at the center of the founding story.
RACISM & BELONGING
Empathy, written into the script
Diverse characters and inclusive storytelling designed to build understanding — not as a lesson, but as a lived experience.
Green Hand Studios Ltd
Animation & digital games
Founded
8 May 2024, Oxford, UK
Company No.
15708194
Registered
Companies House, England & Wales
